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Mutation Data

Garden Horizons Mutations Database

All selectable mutations and combo references used in additive stack planning.

Weather Mutations

Soaked

Multiplierx1.2

Flooded

Multiplierx1.75

Chilled

Multiplierx1.5

Snowy

Multiplierx2

Foggy

Multiplierx1.25

Sandy

Multiplierx2.5

Shocked

Multiplierx4.5

Starstruck

Multiplierx6.5

Event / Admin Mutations

Tidal

Multiplierx2

Galactic

Multiplierx5

Nova

Multiplierx6.5

Meteoric

Multiplierx10

Banned

Multiplierx20

Salad

Multiplierx20

Combo References

muddy

Needs: sandy + flooded

mossy

Needs: foggy + chilled

frostbit

Needs: soaked + snowy

Mutation Group Structure

Weather mutations are naturally farmable through recurring events, while event/admin mutations are usually less frequent and often higher impact.

Separating groups improves route planning because trigger reliability differs significantly between them.

Combo Awareness

Combo mutations are not random standalone entries; they require specific input pairs. Treat combo recipes as conditional upgrades to your base mutation path.

  • Muddy requires Flooded + Sandy.
  • Mossy requires Foggy + Chilled.
  • Frostbit requires Soaked + Snowy.

Reference Workflow

Use this page to verify mutation values first, then test real additive outcomes in the Mutation Stack Calculator before running long farm sessions.

FAQ

Are combo mutations listed here too?

Yes. This page lists selectable mutations by group and includes combo trigger references separately.

How do mutation multipliers affect results?

Multipliers feed into additive stacking in calculators, so higher-value mutations usually provide stronger contribution.

Should I chase only top multipliers?

Not always. Availability and consistency matter; practical uptime can outweigh raw multiplier size in real sessions.

Garden Horizons Mutations Database (2026): Multipliers, Groups & Combos