Rank #1
Olive
Gardener Pack · Multi-harvest
This ranking uses base in-game numbers only: seed cost, base sell, and harvest type. Multi-harvest crops are modeled across 10 harvest cycles.
Rank #1
Gardener Pack · Multi-harvest
Rank #2
Gardener Pack · Multi-harvest
Rank #3
Dawn Pack · Single-harvest
Rank #4
Dawn Pack · Single-harvest
Rank #5
Code · Single-harvest
Rank #6
Dawn Pack · Multi-harvest
Rank #7
Gardener Pack · Single-harvest
Rank #8
Dawn Pack · Single-harvest
Rank #9
Dawn Pack · Single-harvest
Rank #10
Seed Shop · Multi-harvest
Rank #11
Gardener Pack · Single-harvest
Rank #12
Gardener Pack · Single-harvest
Rank #13
Seed Shop · Single-harvest
Rank #14
Seed Shop · Single-harvest
Rank #15
Seed Shop · Multi-harvest
Rank #16
Seed Shop · Single-harvest
Rank #17
Seed Shop · Multi-harvest
Rank #18
Seed Shop · Multi-harvest
Rank #19
Seed Shop · Multi-harvest
Rank #20
Seed Shop · Single-harvest
Rank #21
Seed Shop · Multi-harvest
Rank #22
Seed Shop · Multi-harvest
Rank #23
Seed Shop · Multi-harvest
Rank #24
Seed Shop · Multi-harvest
Rank #25
Seed Shop · Single-harvest
Rank #26
Seed Shop · Multi-harvest
This page ranks crops by absolute net profit under a fixed baseline model. Multi-harvest crops are given 10 harvest cycles while single-harvest crops are evaluated on one payout. That makes the list useful for comparing long-session farming outcomes instead of one-off picks.
Profit ranking answers a narrow question: which crop produces the largest total value after seed cost under equal baseline assumptions. It does not include random roll advantages such as variant luck or mutation timing, which should be modeled in calculators.
Profit-first ranking is most useful when your account can sustain larger seed purchases and longer farming loops. At that stage, maximizing absolute Shillings is usually more important than maximizing percentage efficiency.
If your playstyle is session-based and you want the biggest currency spike per run, this list gives a clean first pass for crop selection before adding weather and mutation strategy.
A lower-tier crop can still be optimal when your current source pool is restricted, your uptime is short, or your mutation opportunities are limited. Tier rank is not a universal command; it is a baseline priority signal.
Do not compare this list against ROI rankings as if they measure the same objective. Profit and ROI solve different decision problems and should be used together, not against each other.
Pick two candidates from S/A tier, then run both through the calculators with your realistic settings such as ripening, average weight outcomes, and mutation stack potential. The winner in your personal simulation is the crop you should commit to.
Tier lists provide fast ranking decisions. For exact run planning, validate your route with calculators before committing seed budgets.
Net profit = (base sell × baseline harvest cycles) - seed cost. Baseline cycles are 10 for multi-harvest crops and 1 for single-harvest crops.
Pack and code crops have zero seed cost in this dataset, so their base net result can be very strong even before variants or mutations.
Use this tier list for quick prioritization, then use calculators for your exact setup with variants, ripening, weight, and mutation stacking.